v0.148.1 - 2026-08-02 - Added first Onyx + Spindlemorph scene to gallery + gameplay - Added SFX + Lovense integration for Onyx + Spindlemorph scene - Added Web Spray H move for Spindlemorph - Added Bat Bunny + Semi H scene to gallery - Added Blade Bunny (Fem and Futa variants) + Semi H Scene to gallery - Added missing Onyx + Semi Outro to "vanilla" H scene variant - Added Splicer Biker (dismounted) enemy to the game - Added Splicer Biker portrait art - Street Lord Wraxe can now summon Splicer Bikers - Added WIP new maps to Underground Refinery - Changed Sewers survival stage to use an upgraded experimental enemy faction-based spawning algorithm that will be utilized in future events (heads up, spider enemies can now spawn in Sewers currently). - Temporarily disabled some graphics assets that were causing a memory leak in Sewers stage. - Added "Digging Claws" weapon for Onyx to the game - Added splash FX to Onyx + Semi H scenes - Fixed Onyx booba clipping through the ground + missing SFX during Semi Rough scene outro - Syndicate girl clones now mirror Syndicate Girl's clothing config / clothing damage - Added Onyx's tier 6 gear clothing damage models/graphics - Fixed clipping issues on Onyx's tier 6 gear in certain H scene animations⁠ - Fixed DK-Doll's bodysuit booba clipping during PoliceBoss Hang-Time H scene - Added destruction graphics / FX / SFX for the Helidrone Spawner - Fixed the background H scene not displaying in Slums Tunnel. ⁠ - Fixed Vioreaper firing stinger in opposite of intended direction when facing diagonally - Fixed H scene positioning system failing and enemies piling on top of each other after H scenes / escape on Underground Refinery Map - Fixed Chain Splicer's H scene bounds being way too big because of unfurled chain in his T-pose (would break H scene placement) - Fixed missing H scene bounds on Onyx + Helidrone 1x and 2x H scenes (would cause them to display offscreen) - Fixed Helidrone not being able to use H move on knocked down player - Flipped both Helidrone H scenes' facing direction to fix continuity error - Added Eyeshine VFX to Helidrone H attack - Fixed particles not colliding with / pooling on the ground on Underground Refinery - Fixed spider webs from Spindlemorphs deploying mid-air and floating. - Added Spindlemorph footsteps SFX - Added disintegration FX for Spindlemorph's spider webs - Fixed clipping on Onyx's jacket during outro of drone H scenes - Fixed Syndicate Girl + Wraxe Standing Scene slow loop not looping properly - Updated Chinese, Japanese, Spanish (Spain) translations v0.146.0 Added [Onyx + Helidrone] and [Onyx + 2x Helidrone] H scenes for gameplay and gallery Added [Syndicate Girl + Wraxe - Standing] H scene to gallery Added the Underground Refinery stage to world map Added H move for Helidrone Added Spindlemorph Elite enemy Added a major upgrade to H scene placement that respects screen / map edges / obstructions based on space required by each specific H scene Bystanders should now position themselves outside of H scene bounds instead of clipping with the action Updated bystander placement algorithm significantly so that it can find valid placement for bystanders in cramped areas. Fixed major issue where first-time players have to pause then unpause game to get past the Help screen Added SFX for Tyrantula scene Added SFX for Onyx and FemCop + Ghoul H scenes Added combat and hit reaction SFX for all attacks and animations to Helidrone and Helidrone Nest, and for bat bunny's projectile attack. Added missing Eyeshine SFX to Male Cop's H attack Enemy attack VFX no longer improperly continue playing when their attacks are interrupted Fixed possible soft lock on Red-Light due to enemies spawning in unreachable area behind objects. Shooter Drone powerups can now hit destructible objects and Helidrone Nests Projectiles and prop objects can now emit SFX / play SFX via animation events Crawlers no longer get hung up on barrels/other objects if you knock them down on top of them Improved physics so characters don't pause mid-air before sliding off objects while in air / being knocked down. Added Syndicate Girl, FK-Doll, and DK-Doll portraits to loot window Onyx is no longer knocked down toward attacks when knocked down by certain projectiles Added some miscategorized SFX to the H scene volume mixer group Fixed multiple issues with Syndicate Girl's H-cloud projectile Bat Bunny can no longer fire her projectile attack behind her High Judge Marduk's H-projectile will no longer be stopped when hitting enemies or destructible objects Projectiles have a new functionality allowing them to be destroyed so they don't hang out unnecessarily (like Syndicate Girl's H cloud FX hanging out during the scene) Fixed looping sounds for actors not playing in gallery Fixed not being able to hit Larva during their Leap recovery Fixed Helidrone propeller sound not being controlled by SFX volume More water system improvements Optimized game build disk size v0.144.0 - 2026-05-30 ** Added Syndicate Girl + Wraxe Lift scenes to gallery (Vanilla and Rough versions) ** Added Ball Drone enemy + portrait to the game ** Onyx's shoes now pop off during the 2x Male Cop footjob H scene ** Face shadow fixes for Syndicate Girl and Onyx ** Fixed major issue where game would freeze when exiting to main menu from the field ** Fixed Runt's H attack hit box so that it's continuous during his jump attack ** Fixed not being able to hit Larva while they are winding up to attack ** Replaced Vioreapers for Ball Drones in the random spawn lists in Slums, but added a 3x Vioreaper encounter to the Slums Basement ** Added Ram, Ram & Return, Whip Spark, and EMP (adds Scrambled debuff) abilities to Ball Drone + Added SFX ** Added new Scrambled debuff (prevents player item usage) ** Added impact hit SFX/VFX for Helidrone Electric Ball attack ** Added missing transition to Runt Romping scene Added two new Onyx + Splicer Runt H scenes to gallery and gameplay Added Hard Mode (difficulty setting, change in Options) Added Splicer Runt H attack Fixed display issue with CN/JP fonts for buffs/debuffs Added application icons for the exe file Damage numbers for damage received by the player are now tinted red Added seismic and invisibility detection properties to gear Police Boss' H attack now uses an actual projectile Increased engagement zone of Police Boss' H attack Fixed VFX issue for Police Boss' Uppercut ability Fixed AI issue that could cause Police Boss' Uppercut to fail (causing him to walk a lot more) Fixed hitboxes for Police Boss' Uppercut and Jet Slam abilities. Updated JP, CN, ES translations Dodging from one map to another should no longer give Onyx indefinite invincibility Enemies should no longer bump into hidden objects while pathing to bystander positions during H scenes Added backend tools for adjusting how much padding environment objects should be given for navigation without affecting their physical collision shape or hitbox AI navigation map data now updates dynamically in response to moving objects Actors should no longer stick to objects like barrels and the Helidrone spawners when pathing around them Enemies no longer get stuck in air when knocked down into objects v0.143.0 N/A v0.142.0 - 2026-03-08 The following is only a list of player-facing changes, unless otherwise noted. (** indicates items added since the January Inner Circle test release.) ** Added first Onyx + Tyrantula H scene to gallery ** Added Ring Girl + Charger H scene to gallery ** Added Mask and Microphone slots/items to Ring Girl's Visual Equipment in Gallery ** Updated Spanish translation ** Even more updates + fixes to Japanese + Chinese translations ** Added 2D animation to main menu art ** Fixed issue with Onyx portrait reappearing then disappearing on Menu close Added FemCop + Ghoul 3x Gangbang scene to gallery Added H attack for Male Cop Onyx + 2x Male Cop Footjob scene now available during gameplay Implemented low cost shader-based animation method for 2D art (see Onyx's Status Menu portrait) Fixed Bat Bunny projectile attack + added additional VFX Upgraded Hit FX positioning system so hit VFX appear at location of attack Fixed Grenadier Drone's grenades are blowing up prematurely in air. ⁠ Fixed mouth blackout mesh clipping through Dolls' teeth in Police Boss struggle intro scenes Web and fire ground hazards will no longer hit / knock down onyx while she's jumping Fixed visual damage not working on Ghoul Shamblers + added damage randomization Added break VFX to Ghouls' armor damage Added lots of backend framework for the dynamic pixel censoring system for Japanese releases Added support for multiple hit reaction animations (anims added for Syndicate Girl only currently) Configured males for visual equipment system for improved compatibility with visual damage / animation events / censor meshes Fixed issue that could cause Ghoul Shamblers' AI to freeze up Ghouls will no longer throw H attacks if there aren't enough of them fielded for a scene Updated JP and CN translations Fixed Larva being able to jump attack while facing backwards Added backend framework for automating censored/non-censored versions of 2D assets for international/JP releases Added backend framework to flag H scenes as available in-game during gameplay or as events/gallery only Fixed major rig scaling issue that would prevent H scene compatibility for Helidrone, Ball Drone, Biospider v0.141.0 Added FemCop + Ghoul 3x Gangbang scene to gallery Added H attack for Male Cop Onyx + 2x Male Cop Footjob scene now available during gameplay Implemented low cost shader-based animation method for 2D art (see Onyx's Status Menu portrait) Fixed Bat Bunny projectile attack + added additional VFX Upgraded Hit FX positioning system so hit VFX appear at location of attack Fixed Grenadier Drone's grenades are blowing up prematurely in air. ⁠ Fixed mouth blackout mesh clipping through Dolls' teeth in Police Boss struggle intro scenes Web and fire ground hazards will no longer hit / knock down onyx while she's jumping Fixed visual damage not working on Ghoul Shamblers + added damage randomization Added break VFX to Ghouls' armor damage Added lots of backend framework for the dynamic pixel censoring system for Japanese releases Added support for multiple hit reaction animations (anims added for Syndicate Girl only currently) Configured males for visual equipment system for improved compatibility with visual damage / animation events / censor meshes Fixed issue that could cause Ghoul Shamblers' AI to freeze up Ghouls will no longer throw H attacks if there aren't enough of them fielded for a scene Updated JP and CN translations Fixed Larva being able to jump attack while facing backwards Added backend framework for automating censored/non-censored versions of 2D assets for international/JP releases Added backend framework to flag H scenes as available in-game during gameplay or as events/gallery only Fixed major rig scaling issue that would prevent H scene compatibility for Helidrone, Ball Drone, Biospider v0.140.0 Added 2x Male Cop + Onyx Footjob H scene to gallery Added transitions to Looter + Onyx H scene Added framework to allow enemy attacks to inflict status effects on Onyx Fixed penetration alignment and added boob and hair physics to Ghoul Gangbang scene Ghoul Gangbang scene position is no longer pushed to the side Added new Skyline test mission "Mecha Sundown" with emphasis on Machine enemies Added Helidrone enemy + portrait art Added Sweep, Ram, Shoot, Triple Shot, and Homing Shot abilities for Helidrone Added Helidrone Nest enemy Added framework for damage type resistances on gear Added new gear: Acid Treads, Deadlink Visor, Nightwatcher, DF Gloves MK-I (rare drops from mechanical enemies and the new mission) Added 100.XX.X.X IP range for Lovense device connectivity Upgraded UI feedback by displaying a message when Lovense fails to connect Lovense IP address window now gives descriptive message if entered address is out of expected range Added patrolling and burrowed flying mine traps Added slow effect to ground webs from Spindlemorph Web Cannon attack Added new hit FX for spider webs Added framework for multiple loot tables for enemies / chests Vioreaper Elites can now drop regular items in addition to their rare drops Fixed DK-Doll's name in Japanese translation Fixed electrical FX not displaying on Male Cop's baton while his charged up buff is active Added electricity hit FX to Male Cop's charged baton attack Fixed AI stall on Male Cop that could occur after his baton charge-up buff is used v0.138.1 Added first Onyx + Ghoul gang bang scene to gallery and gameplay Added Ghoul Shambler H attack Extended and added variation animations to Onyx + Looter H scene Added Web Cannon attack for Spindlemorph (ground webs will slow player in future updates) Updated Unity AGAIN to fix major security vulnerability (thanks Unity) Fixed major Unity 6 issue for certain CPUs where loading the world map would crash the game (was Unity 6 realtime global illumination) Props (non-actors) and Prop Actors (addtl actors like the Imps) in H scenes can now trigger Lovense commands Added Lovense config to Onyx + Syndicate Girl Overload and Phantom scenes Fixed issue with stun gauge above bosses Fixed issue with Lovense not being able to connect using HTTP in Unity 6 Fixed bug preventing Lovense toys from connecting for some players v0.136.0 - 2025-09-17 Tentative Changelog (** indicates items added since the August Inner Circle test release.) ** Added first Splicer Looter H scene to the gallery ** Added a new Onyx + Syndicate Girl Phantom H scene to the gallery ** Added the Spindlemorph (spider) enemy to the game. ** Players should see, depending on hardware, a potentially massive FPS boost when many characters are onscreen. ** Changed Spider Cavern from infinite survival to finite faction-based Biomonster/Spider waves. ** Grenadier drone grenades will now detonate upon colliding with an enemy ** Fixed camera going wild when changing maps due to Unity 6 upgrade ** Fixed text layout errors for various windows for EN/JP/CN. ** Added SFX and Lovense config for new Phantom transition ** Fixed incorrect actor names for JP language (Mr. Black, High Judge Marduk and the Dolls) Completed major engine upgrade to Unity 6 Added PS5 native controller compatibility Reduced startup time, load times, and stutter on wave spawns Reworked backend NPC/enemy spawning code to simplify initialization and to add flexibility for future level-design events Added rough early version of Spider Hatchling enemy. They spawn from the spider eggs in Spider Cavern. Added transition animation + new loop for Onyx + Syndicate Girl's in-mouth sequence during the Phantom H scene Added Japanese language support, toggleable in Options Updated CN and Spanish translations Fixed glitchy movement code that would cause enemies to briefly walk in place when repathing Fixed Crawler and Larva falling into the ground when spawning (potential source of soft locking enemy waves) Fixed Crawler often being stuck in place when attempting to move Fixed issue where characters would appear nude momentarily when changing selection in gallery Reworked Options categories bar so it behaves properly with all languages Multiple larva can now leap attack at once. The swarm leap cooldown begins once one is off the ground. Adds energy to the encounters without introducing player interrupt lockdown. Improved performance of actors during H scenes (processing performance, not the other performance >_>), including background H scenes Fixed error with the Quick Bar that would spam the console after a game over Fixed Chain Splicer mirroring (would result in backwards text on his jacket) Fixed Splicer Brute playing walk backward animation too fast during Backoff ability v0.133.0 N/A v0.132.0 N/A v0.131.0 N/A v0.130.0 N/A v0.129.0 N/A v0.128.0 • Added Onyx + Police Boss Hammer-Time H scene to the gallery • Fixed Charger's Breath Attack glitching out the background • Added Quick Bar for using consumables / equipping / unequipping gear • You can now pin items to the Quick Bar in Inventory. • Default gamepad control is Share (PS) / Back (XB) / Select to cycle Quick Bar selection (note this will likely change in the future to utilize left/right components of Right Analog stick) • Default keyboard control is Tab to cycle Quick Bar selection • Default gamepad control is L2 to Use / Equip item from Quick Bar • Default keyboard control is E to Use / Equip item from Quick Bar • Added SFX for Quick Bar menu selection + item use • Added lots of missing corrective blendshapes (fixes clipping) for various female enemies' damaged clothes + Onyx's T0 damaged clothes • Lowered drop rates of most power-ups • Extended FK-Doll's Wall Train H scene with new Thug and Runt sequences • Added new wall prop for the Wall Train H scene • Fixed sticky input when game window focus is lost • Fixed issue with database that may cause startup loading to hang for some people • Added follower mechanics/AI for NPC drones • Added Shooter Drone power-up • Added Minelayer Drone power-up • Added SFX for drone spawn, despawn, and Shooter Drone's attack • Added SFX for all mine deployment, Spider Mine ambush, and beeping for mine pre-detonation • Fixed desync issue with power-up drones' timer gauge where the gauge would deplete during H scenes • Fixed wonky rotation complicating aiming on Shooter Drone's projectile • Added trail FX and ground shadows to Shooter Drone's projectiles for easier aiming • Shooter Drone's gunfire is now unblockable • Added ricochet mechanics + random spread and reduced poise damage on Shooter Drone gunfire • Vastly improved Shooter Drone's responsiveness to attack input (was limited by FPS dependency) • Multiple Shooter Drone followers should no longer stack right on top of each other • Added rumble functionality for gamepads. • Added gamepad vibration options to Options menu • Added combat/gameplay functionality for Lovense/toys. Devices now respond to Onyx taking/dealing damage, etc. • When Onyx lands hits higher in her combo chains controller/toy devices will have stronger feedback • Syndicate Girl's H attack dust clouds now transfer ownership to other Synd Girls if the original attacker is K.O.'d • Enemy projectiles will no longer fire backwards if Onyx gets behind the enemy while they are winding up • Fixed issue with Syndicate Girl's H attack dust clouds passing through stage boundaries • Removed some console commands that would not work in test release builds v0.126.0 The following is only a list of player-facing changes, unless otherwise noted. (** indicates items added since the March Inner Circle test release.) ** Added Syndicate Girl portrait ** Added Landmine as consumable item available from shop and loot ** Added landmine and spider mine traps to Outskirts ** Added score/exp/money values for enemies that were missing them (Syndicate Girl, Ghoul Shambler, Brute, Looter) ** Swapped score/exp/money rewards for Charger and Wraxe ** Improved formatting of loading widget text Added Syndicate Girl's Overload H scene to gameplay Added Syndicate Girl Dust Throw H attack Added intro transition animation to the Onyx + PoliceBoss scenes Added SFX + liquid FX to [FK-Doll Splicer Wall Train] H scene Added SFX + liquid FX to [Onyx + Synd Girl Overload] H scene Added SFX + liquid FX to [Onyx + PoliceBoss Downtime] H Scene Added SFX + FX to Onyx + PoliceBoss Grapple, H Scene Intro, and face grab transition sequences Added backend framework for "Prop Actors" (adding actors to gameplay H scenes that aren't already on the playing field) Fixed Lovense device not working for the following scenes: [Onyx + FemCop & MaleCop], [FK Doll + Runt HJ], and [Blade Bunny + Bat Bunny - Blowjob] Added Lovense compatibility to [Onyx + Police Boss Downtime] & [FK-Doll Splicer Wall Train] H scenes Fixed slow Jab + slow kick combo when not holding forward Onyx will no longer freeze and will now return to defend animation when retriggering defend from dodge ability Zooming in gallery now stays focused on the character and position of the camera is centered on them whether in clothing config or scene selection menu Fixed issues with enemies being propelled forward when knocked down due to previous physics impulses overriding knockdown behavior (was most obvious when knocking down Syndicate Girl during her slide attack) Splicer Brutes now drop items (woops) Added graphics for startup loading widget Startup loading now shows real-time description so players using HDDs don't think it's frozen Added code to correctly distribute partial repairs on gear across all damaged zones. Added power-up that repairs all damaged gear by 20% Disabled hit stop on some enemy attacks where it looked strange (Wraxe's Dash Thrust, Blade Bunny Swift Strike) Fixed "hit" SFX playing when Brute defends an attack Added unique SFX when Ghouls are hit + added variation to their knockdown/standup SFX Fixed timing on and prevented Ghoul knockdown SFX from stacking up / distorting when a pack is knocked down on the same frame Fixed the larva splat FX not appearing during Onyx + Vioreaper & 2x Larva H Scene v0.124.0 N/A v0.122 N/A v0.12 - 2025-01-19 ======== v0.118 - 2025-01-02 Added Onyx + Brute Lift scene (Rough and Vanilla variations) to gameplay and gallery Added torn/damaged clothing models for Onyx's default gear visuals. Added clothing durability system (replaces simple # of hit-based system for clothing dmg) Rebalanced clothing damage rate for new durability system. Enviro / low damage sources reduce durability slower than before (it was very fast with their high attack rate), while strong hits damage it faster. Upgraded damage flow code (backend) Upgraded enemy navigation so that they are more aware of Onyx's location, preventing them from walking long distances after Onyx had already repositioned. Fixed skinning issues on the flaps on Onyx's T4 jacket Fixed flat nipples on Onyx brute lift scene and knockdown anims Fixed missing corrective blendshapes (shoulder clipping) on some animations for T4 shirt and T0 damaged shirt Fixed clipping on Onyx's T4 shorts during Vioreaper struggle scenes Fixed portion of Onyx + Brute Lift scene where Brute is standing perfectly still Fixed previously unreported blendshape issues on Onyx's tier 2 shorts during H scenes Fixed clipping during combat animations and some H scenes for Onyx's Tier 4 jacket Fixed Onyx's braids clipping with T2 and T4 jacket during world map scene Added wind animation to Onyx's T4 jacket during world map scene Fixed interaction cursor sound playing when shop opens Minimum System Requirements: Windows 7/8/10/11 8 GB of RAM 2 GB discrete graphics card v0.109.0 - 2024-08-15 The following is only a list of player-facing changes, unless otherwise noted. Added Charger + Onyx H Scene to both gallery and gameplay Added H attack version of Charge ability to Charger Added backend capability for enemy H attacks to damage environment objects and/or deal friendly fire damage to enemies Added Chinese translation to Language options (images containing text yet to be updated) Added Spanish (Spain) translation to Language options (images containing text yet to be updated) Fixed major issue with some ultra widescreen displays displaying incorrectly Upgraded FemCop's portraits Added proximity ambush traps (for now just to Outskirts). These trigger a single Vioreaper ambush when Onyx moves on top of them. Upgraded Red-Light (Dancefloor) map's background art / environment FX Added reflections to Red-Light (Dancefloor) map Fixed blending mode and floor clipping issues on fire trap FX Fire trap FX no longer move out of position when the camera is zoomed in Characters once again have the correct animation playback speed when moving vertically v0.108.0 Added ambush and enemy spawn event system. Added Vioreaper ambush traps to Outskirts. Fixed FK-Doll's bare shoulders being scrunched into her body when Jacket is removed in Runt Handjob scene + during Idle animations Fixed FK-Doll's jacket collar clipping with her face throughout the Runt Handjob scene Fixed looping issue in Ring Girl + Thug finisher animation + fixed her boob anim in outro Vioreapers and Larva/Crawlers are no longer vulnerable to acid damage Added Loop Toggle functionality to animation gallery Pressing X (keyboard) / Y (XB) / Triangle (PS) by default now toggles Loop Mode during a scene in gallery Added FK-Doll + Runt Handjob scene to animation gallery Added Ghoul Shambler enemy + portrait. They will currently appear in survival wave missions. Added Acid Spit attack for Ghouls. Ghoul packs create pools of acid under them when aggro'd, making the area more dangerous over time. Added backend damage resistance system (currently for Fire and Acid). Ghouls are resistant to their own acid attacks. Ground fire (and similar damage) no longer randomly causes knockdown Ground fire (and similar damage) no longer causes knockdown while jumping Reduced sluggishness of Onyx beginning her walk animation and returning to idle animation Added Ring Girl disk portrait Updated Onyx's loot window and HP gauge portraits Added shader-based animated background FX system to Spider Caverns, Slums Street, and Slums Basement maps Fixed foreground FX clipping with the floor plane in Spider Caverns Fixed some masking issues with the loot window artwork v0.104.0 - 2024-06-24 - The ring girl h-scene updated - Now , the DK and FK doll have face expressions while h-scenes - Added a new location , Outskirts - Added a new enemy , brown vioreaper - The male police have electric aura around his stick v0.102.0 Added Rough variant of Onyx + Semi Scene Extended Vanilla Onyx + Semi Scene Added Ring Girl character to the gallery Added early version of Ring Girl + Thug SignPost background scene to gallery Added additional SFX for Onyx + Male Cops scene Fixed missing Thrust SFX at intro in Onyx + Thug scene Added SFX to intro & mid-scene transition of Onyx + Thug and Runt vanilla scene Added SFX for fire and slash damage FX Added new title screen SFX Fixed Onyx flipping out at the end of Push attack / punch combo Fixed weird actor placement after struggle / H scenes Added manual port assignment to Lovense device settings Reworked Lovense section in Options UI. Temporarily removed auto scan and connect Fixed issue created in last release where shop UI opens twice when shop is interacted with. Fixed enemies that aren't Brute playing the Defend FX / SFX twice when blocking. Added DK-Doll character to gallery Added DK-Doll + Thug Lift (Futa) H scene to gallery Added DK-Doll + Thug Lift H scene to gallery Added Onyx + Male Cops (Rough) variant H scene Added LOD (optimized) model for FK-Doll Visual equipment system added to FK-Doll / bukkake FX (liquid build-up) added Reduced input latency on attacks by 50-125 ms (3-7 frames approximately) Fixed issues with combo system dropping some input during combo chains if timed a specific way (next attack in combo would fail to fire) Added floating damage numbers Added toggle for floating damage numbers to Options Added manual IP entry for Lovense config Fixed possible soft crash caused by bugged Crawler spitballs Fixed Brute walk in place caused by turn after ran out of stamina from chasing Onyx ⁠werk⁠ Added FX for Crawler spit cannon explosion Pressing Escape while in command console now closes the console window. Brute's Punch attacks now have a better hurtbox Items are no longer skipped over when you quickly spam the pick-up button Fixed blendshape normals (fixes shadow glitches) for Semi You can once again change direction mid combo Hit/damage VFX now determined by the attack that was thrown Blade Bunny's attacks now play a slash FX when they strike Onyx Added fire hit/damage FX to ground fire and fire traps Added floating Stagger gauge on/off option in Options Added floating Stagger gauge setting that only shows the gauge when Stagger is > 0 (new default). Enemies can no longer be hit twice or more simultaneously. Prevents damage/FX/SFX stacking from multiple environment damage sources. Increased ground fire damage from 1-3 to 3-5 to balance the above (also makes fire appropriately threatening to player now) New Known Issues If you mash attacks mid-dodge it can prevent Onyx from turning in the held direction when she lands (thus causing attack to fire in wrong direction). Onyx plays the wrong turning animation in some situations. Fire Hit FX move out of position on some animations like Knockdown. This is due to needing a more advanced FX locator system. v0.100.0 Added FK-Doll character to gallery Added FK-Doll + Thug Lift H scene to gallery Upgraded Lovense device scan to more reliably connect / work on more networks Reworked Game Over backend to prevent possible soft-locks. Player no longer blinks out during Gane Over -- is now visually distinct from a K.O. where the player has another life Upgraded backend localization framework for future Chinese/Japanese translation Added safeguards to prevent a specific bug from preventing wave progression Add flash FX to Stamina gauge and Onyx when she uses a move and is out of stamina Brute now properly defends attacks Fixed issue with Brute's turn animation Added combat FX for Brute's Punch, Leap Slam, and Ground Stomp Improved font for narrator system text Fixed Main Menu disappearing when an option is chosen from it Made female eyelash meshes double-sided Added WIP animation to Score numbers and Extra Lives star icons Lovense electronic toy integration! Added first iteration of visual clothing damage to Bunnies Added futa enemy variant for Blade Bunny Enabled enemy variant spawn filter in Options menu (can disable futa enemy spawns) Added dong animation to the futa Blade Bunny's combat animations Added rough version of Brute Bearhug scene Upgraded animation / added physics for Brute's slow sex loop Added liquid FX and basic SFX to Onyx + Male Cops scene Fixed Transition in Onyx + Male Cops scene where cop badly clips with Onyx Fixed issue with FemCop's outfit state during struggle section of FemCop + Vioreaper (Torn Bodysuit) scenes Vastly improved stagger system with rebalanced Poise values for Brute + Bosses Added floating Stagger gauges for enemies that can be stunned (Brute, Charger, Wraxe) Kicks and Heavy Punch special (D key by default) now deal much greater Poise damage (stagger) against Brute/Bosses, making them much more useful. Increased Brute's stun duration when he's staggered Explosive barrels now deal more poise damage (stagger) Added first iteration of narrator text system Added new Onyx portrait to Status (pause) Menu Added animation to graphics elements during Title Screen Post processing now works during game startup. No longer turns on instantly after title screen. Disk space optimization from removing redundant animations due to visual equipment system handling clothes now v0.95 - 2024-01-12 The following is only a list of player-facing changes, unless otherwise noted. Added damaged Bodysuit version for each of FemCop's H Scenes Added outro animations to Onyx + Brute Scene Added additional bearhug loop to Brute H scene for improved variety Improved animation on / fixed clipping on fast sex loop for Brute + added partial physics Added Onyx + Thug mid scene transition Added additional SFX for Onyx + Brute scene Added SFX for Onyx + Semi scene Added SFX for Onyx + Thug new intro Added hit effect overlay system (characters now flash a color when damaged) Fixed issue with H bystanders that could result in invisible enemies / soft-locking wave progression Fixed visual glitches / potential soft-locks where enemies could be placed outside the playable area after grapple / H scenes Skipping a scene in-game will now consistently add H liquid from skipped animations to Onyx Skipping a scene will now properly trigger events on frame 0 of animations later in the scene (adding H liquid, breaking clothes, etc) Skipping a scene in gallery will no longer add H liquid from skipped animations to female actors Fixed various cases of enemies getting stuck in walking animation Redid Onyx's feet for visual equipment system so they are part of her body mesh instead of separate. Fixes seam between body and feet. Fixed blendshape normals for Onyx (shading issues during blendshape animations such as jiggles) Fixed zipper material assignment and UV issues on Onyx's shorts and shirts Added outlines / texture to FemCop's damaged suit mesh Fixed a bunch of issues with metal pieces on FemCop's suit and jacket Fixed visual issue with kanji on Chain Splicer's jacket that originated with last month's rig update Known Issues Brute's ground stomp combo is now too slow due to turning animation (will be fixed in next update) Crawler (big larva) can get hung up on barrels if he falls or is knocked down on top of one. Onyx can glitch out for a frame after her Push attack if she's standing still Onyx can respawn in knockdown pose if she is K.O.'d in the air. Thug, Blade Bunny, Looter are missing new portraits and are using Chain Splicer, Bat Bunny, Runt respectively BatBunny H liquid can appear floating above Onyx at end of Onyx + Bunnies scene if BatBunny + Vioreaper scenes were played first Enemies can't defend while winding up to attack. Wraxe will perform his shorts pull animation during H scene even if Onyx has no shorts on. Some visual glitches involving the fire traps on Red-Light test mission. Barrels are apparently still able to spawn inside each other. Player character downed animation post H scene is currently not playing in Gallery, nor are secondary idle animations. Sounds are improperly playing during loading currently. Destructible objects don't receive environment lighting or cast reflections yet. Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield. This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield. Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors. Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball. FemCop's force field doesn't emit light properly when the scene is mirrored. It's possible for FemCop's forcefield to spawn on top of bystander enemies. At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear. Some of Wraxe's combat FX need to be updated to work with new animations. Some may display as being rotated improperly or slightly out of position. Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements). Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander. 2023-05-27 Added first iteration of Onyx w/ Bunnies (futa version) H scene to gallery Added first iteration of new title screen sequence (main menu still needs revamp) Added Mr. Black as new H Scene Disk shopkeeper in Slums Street Onyx no longer catches against environment colliders when moving diagonally against them. Onyx no longer majorly speeds up or is moved backwards at silly speeds when moving against environment colliders. Improved Onyx's diagonal motion so that player maintains horizontal speed Added unique loot container graphic for H scene unlock disks + thickened outlines on loot containers The green car in Slums Street map can now be destroyed (more interactive version with visual damage states coming soon) Extended right side of map (tunnel area) on Slums Street + updated background art details New more detailed environment colliders on Slums Street allow for more exploration Can no longer see black bar at top of Slums Street when camera shakes Improved camera tracking position on Slums Street map Can now see characters/objects moving behind car windows on Slums Street. Charger added to ability system (improved logic for choosing abilities) Improved rock fall FX so that rock mesh doesn't grow as it falls, but rock's shadow grows properly and at correct position Added rock fall as a trap + telegraph trigger FX/SFX Improved falling rock hurtboxes Shop system upgrades to handle long item names + instant-use items Stamina no longer regenerates during running jumps 2023-04-30 Added Onyx w/ Thug retargeted H scene + improvements (New outfits / LOD model for performance / feet / H liquid will now work on this scene) Added SFX for BunnyBlade w/ BunnyBat standing pole H scene Added hit stops, camera shakes, and actor shake FX to combat Improved walk/run animations for more enemies with foot tracking. Improved look of knockdowns. They now transition smoothly / no longer pop the character up in an ugly way. Fixed instances of enemies becoming stuck in DefendHit animation Fixed instances of Larva walking backwards Added backend framework for events based on the result of attacks (hit, blocked, knockedown, etc). In the future can be used for parries/counterattacks/and more. Leaping Larva will now bounce off Onyx if she blocks them. Added ambient Spider Cavern SFX Added SFX for Male Cop Added new SFX for Charger's rock fall ability Dynamic physics improvements on Onyx to fix clipping + improve motion Fixed initial animation on actors being delayed at spawn (actors no longer spawn in T pose) v2023-02-28 Changelog (** indicates items added since the February 20 Inner Circle test release. The following is only a list of player-facing changes, unless otherwise noted): ** Added Bat Bunny w/ 2x Vioreaper H scene ** Visual equipment system now functions on the World Map ** Added new attacks for Bat Bunny ** Bat Bunny now actually dodges instead of cartwheels in place. ** Improved enemy AI ability selection algorithm ** Lowered amount of Stamina gained per level Added Bat Bunny w/ 1x Vioreaper H scene Improved anims and added missing physics to Onyx w/ 1x Vioreaper H scene Added feet mesh and rig update to Onyx + improved Onyx's abdomen texture Enabled Onyx's feet for use with the visual equipment system Fixed issue with visual equipment system that would cause nipples to clip with ground/objects they are pressed up against Wraxe no longer spins like a top if you walk past him back and forth quickly Fixed Charger not playing turn animation after breath attack, stomp, and roar Splicer Thug no longer stalls out for 10 frames after standing up Fixed issue with money/exp etc. on left side of screen flipping out when playing in Windowed Mode Added additional debugging tools that can provide us with more actor / AI / combat information when players report bugs. Loot can no longer spawn behind shop Known Issues Here are the newest/most relevant known issues. Onyx's feet disappear during solo Splicer Thug scene. Due to legacy rig, will be fixed in the future. A few glitched frames on Bat Bunny w/ 1x Vioreaper H Scene Ugly environment collision interactions possible on the Spider Caverns map Wraxe will still perform his shorts pull animation during H scene even if Onyx has no shorts on. Onyx's visual equipment state isn't updated on the world map. Some visual glitches involving the new traps. Barrels are apparently still able to spawn inside each other. Player character downed animation post H scene is currently not playing in Gallery, nor are secondary idle animations. Some new occurrences of enemies walking in place. Charger may slide around if stunned at a very specific time. Sounds are improperly playing during loading currently. Destructible objects don't receive environment lighting or cast reflections yet. Vioreapers are extra buzzy at the moment (even while knocked down). It's possible to make Onyx invisible through some combination of opening console / enabling God Mode while Onyx is flashing due to respawning Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield. This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield. We're working on a fix ^-^. Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors. Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball. FemCop's force field doesn't emit light properly when the scene is mirrored. It's possible for FemCop's forcefield to spawn on top of bystander enemies. At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear. Some of Wraxe's combat FX need to be updated to work with new animations. Some may display as being rotated improperly or slightly out of position. Charger's hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however. Liquid won't show on Onyx during the Thug's solo H scene. This will be fixed soon. The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play. We're aware of the cause and seeing if it pops up anywhere else before fixing it. Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements). Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander. November 31 2021 • Initial itch.io release • Added early version of a Bunny Girl vs Bunny Girl H scene to the gallery. • Fixed a very nasty hitbox issue that went under the radar since late October. It effectively increased all enemies' attack and grab ranges, making the game significantly harder / more frustrating. • Removed colliders from larva (the small worms). This prevents Onyx from nudging them around when trying to stomp on them, making them less frustrating to hit. • Reworked physics to prevent Onyx from jittering or slingshotting when colliding with objects and playing field boundaries. • Charger boss now properly detects props and stops charging upon collision if he cannot reach his destination. • Fixed the wacky wavy inflatable henchmen (Runt and Thug no longer inflate/deflate during bystander idles) • Improved chest open animations. • Added a safeguard to help prevent enemies improperly leaving the playing field and glitching stuff up. • Holding 'Up' against the shop while jumping will no longer make Onyx hang out in the air • The Charger's hitbox for Breath Attack no longer sits around for a full second after the energy beam graphic dies out. • Fixed issue where Onyx couldn't do a power attack (heavy punch) after jabs 2, 4, etc. • Completed Interactions system overhaul. Loot lying around now causes less of a performance hit + items are less likely spawn on top of each other. • Fixed an integer overflow issue that could result in the Wave #rolling over into the negatives if the player set the wave to a very high value via console. • The setwave command can no longer be invoked with negative values. • Debug renderer (F1 key) properly shows enemy agro range again • Added secondary motion (jiggles/physics) + fixed/improved animations for entire Onyx vs Cop Double Team H scene • Added liquid FX and post H scene liquid to the Onyx vs Cop Double Team H scene • Added loot chests! Bigger chests = better loot. These will get fancier in future releases • Added example events in Sewers and Skyline wave missions where chests become unlockable at certain waves. • Completed partial overhaul of interactable system (allows for interaction cursor to appear properly on chests) • Completed internal overhaul of all player and enemy attacks. This adds attacks and related data to our game database, making them much easier to add/edit, but the transition is a major one and has the potential to create bugs with existing attacks, so please be on the lookout. • Added optimized standard and low poly models for Street Lord Wraxe • Added optimized low poly model for Male Cop Fixed missing helmet meshes / untextured eyes underneath helmet on Male Cop • Fixed the color of Male Cop's tralala -- his ding ding dong. • Added new FemCop grenade model + finished animations/FX for forcefield deployment during H scene October 31 2021 (** indicates items added or being added since the October 18 Inner Circle test release): ** Added the second part of Onyx vs FemCop + MaleCop H Scene (additional SFX and liquid FX coming soon). ** Fixed runtime exception related to custom game resolution handling resulting in game being unresponsive at "Press any key" screen with certain display setups. ** Added Options feature to change default display that the game starts up on. ** Added SFX to the first part of Onyx vs FemCop + MaleCop H Scene. ** God mode now affects Stamina and Exhaustion pools in addition to HP ** Fixed stomach bulge shape during Onyx vs FemCop Baton scene. ** If an enemy spawns outside of or escapes the playing area, a message will now appear to notify you. Let us know if this happens to you so we can document it! ** Fixed missing skin/geo on the Chain Splicer's LOD model (his junk was floating mid-air, spooky) ** Fixed missing SFX when Onyx is impacted directly with Crawler's spitball ** Fixed issue where Crawler's spit projectile would freeze in the air before impacting the ground ** Increased Crawler agro distance (actually, fixed an issue that prevented him from agroing) and Spit attack range. ** Hitting a Crawler will now agro both him and his swarm. ** Fixed floating Larva/Crawlers during combat. ** Added louder Crawler projectile splash SFX. ** Added electrical FX when FemCop's forcefield spawns. ** Crawlers will no longer face backwards when spitting at Onyx. Added early version of FemCop + MaleCop vs Onyx H Scene to the Gallery. Expect a significantly extended version + SFX and improved anims in the end-of-month release! Added optimized (LOD) model for Onyx (should be a solid FPS boost during H scenes). Changed key toggling in-game console to use key to the left from the 1 key on every keyboard layout. This should resolve difficulties that AZERTY/QWERTZ (French/German) users had with finding the open/close console key. Surveillance disks no longer drop if you already have the scene unlocked Fixed critical issue that could bug out (heh) Larva/Crawler enemies, preventing their AI from restarting and making them un-killable. Added SFX to Larva/Crawler enemies Added splat FX when Larva enemies are squished. Added Bite animation + improved GroundHit animation for Larva/Crawler enemies. Larva/Crawler enemies will no longer "walk" backwards. Added Spit attack to Crawlers Added Ground Slam attack to Crawlers Added time system. In-game time (shown in top-right of menu) now passes when Onyx travels between areas (distance-based), and after H Scene fade-outs. Day/Night artwork hasn't been added yet. FemCop can no longer be hit while winding up to perform her Mule Kick counterattack Eliminated nasty flickering shadow artifacts that often appear at edges of shadows on Onyx and FemCop Improved Debug Viewer (F1 key) so that collider meshes are actually representative of the enemy's physics colliders + update in real-time. Console command history may now be accessed via the up/down arrow keys (while console is open). Console message log now scrolls using the Page Up/Down keys instead of up/down arrow keys. Console commands may now be autocompleted/selected via Intellisense with the Tab key. Shift+Tab selects in reverse. Improved console text and color formatting Overhauled code services/subsystems; mostly backend benefits but performance gains are possible for lower-end hardware FemCop's forcefield now casts a reflection Known Issues Here are the newest/most relevant known issues. Due to some code changes, Street Lord Wraxe can currently get stuck navigating around Onyx and the shop. Still have to add some SFX + liquid FX for the latest H Scene. Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield. This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield. We're working on a fix ^-^. Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors. Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball. FemCop's force field doesn't emit light properly when the scene is mirrored. Reflection on Onyx's shorts looks weird during FemCop H scene. Will fix in next update (I failed >_> soon)! It's possible for FemCop's forcefield to spawn on top of bystander enemies. Splicer Thug needs new bystander animations before his section of the Chain Splicer's H scene. At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear. Some of Wraxe's combat FX need to be updated to work with new animations. Some may display as being rotated improperly or slightly out of position. Charger's hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however. Enemies can appear floating above the shop characters after an H scene, but should fix themselves quickly. Liquid won't show on Onyx during the Thug's solo H scene. This will be fixed soon. The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play. We're aware of the cause and seeing if it pops up anywhere else before fixing it. Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements). Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander. Console Commands The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help. You can use console commands for this while the game is still rough around the edges. Press the ` (backtick/tilde) key to open the console. Type any of the commands below and press enter. Press ` again to close the console. godmode on/off - Makes Onyx indestructible and impervious to Exhaustion. onepunchmode on/off - Gives Onyx the ability to kill anything with one attack. setwave # - Sets the enemy wave to the number specified. Changes will not be reflected in enemies until the current wave is wiped out. If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies. setgamespeed # - Multiplies the game speed by the number specified. September 30 2021 ** Patched a major issue that was causing left-facing animations to desync characters in the Gallery. ** Disabling adult content will now hide liquid without clearing it (It will reappear in its correct state when adult content is turned back on). Added first iteration of Larva enemies (Larva and Crawler) to the game for combat testing (use Stomp or the forward punch combo finisher, Push, to hit the small ones; you can also knock them out of the air). Added swarm AI behavior (currently in use by the Larva/Crawler enemies) Added a fun surprise that has a chance to occur at the beginning of each wave in Skyline/Sewers. Watch out >.> Added secondary motion (hair, clothing animation, and jiggles) to FemCop + Onyx H scene. Added boob squish + additional face animations + clipping and popping fixes to the FemCop + Onyx H scene . Improved / better emphasized shorts pull-down and barrier grenade throw animations during FemCop H scene. Increased FemCop's H attack wind-up animation from 20 frames to 40 frames Fixed position of FemCop's "EyeShine" FX (H attack cue) Player can now move / reset camera position in H scene gallery. Restored feature to Gallery where foreground layers are hidden during H scene playback Loot containers are now hidden during H scenes since they can obscure visibility. Fixed issue with Wraxe's hitboxes that allowed for an exploit where Onyx could be positioned so she's never hit. Remixed the entire game's audio Added new combat SFX and skid SFX for Onyx Reduced automatic knockdown rate on Onyx (expect fewer knockdowns) Added adult content filter system (can filter all content or by fetish; more will be added as we add content to the game). Added adult content filtering settings to Options screen Known Issues Here are the newest/most relevant known issues. Despite their name, Crawlers can sometimes float above the ground -- still investigating details. Larva / Crawlers' Bite animation is a placeholder since we don't have one for it yet (the one where they raise up then slam down) Larva / Crawlers have no SFX/VFX yet. FemCop's force field doesn't emit light properly when the scene is mirrored. Reflection on Onyx's shorts looks weird during FemCop H scene. Will fix in next update (I failed >_> soon)! It's possible for FemCop's forcefield to spawn on top of bystander enemies. A blocky shading artifact will appear on FemCop's skin if she's covered in liquid while lit up by her forcefield during her H scene. Splicer Thug needs new bystander animations before his section of the Chain Splicer's H scene. At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear. Some of Wraxe's combat FX need to be updated to work with new animations. Some may display as being rotated improperly or slightly out of position. Charger's hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however. Enemies can appear floating above the shop characters after an H scene, but should fix themselves quickly. Liquid won't show on Onyx during the Thug's solo H scene. This will be fixed soon. The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play. We're aware of the cause and seeing if it pops up anywhere else before fixing it. Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements). Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander. Console Commands The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help. You can use console commands for this while the game is still rough around the edges. Press the ` (backtick/tilde) key to open the console. Type any of the commands below and press enter. Press ` again to close the console. godmode on/off - Makes Onyx indestructible. onepunchmode on/off - Gives Onyx the ability to kill anything with one attack. setwave # - Sets the enemy wave to the number specified. Changes will not be reflected in enemies until the current wave is wiped out. If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies. setgamespeed # - Multiplies the game speed by the number specified. August 31 2021 Test Release This release adds the first Femcop and Onyx H scene, which I think many of you have been excited for ( ͡° ͜ʖ ͡°). You can expect an improved version of it next month, with more secondary motion (jiggles) and improved FX. We're also working on two multi-team FemCop scenes, one of which I'm hopeful we'll also have ready next month. We've also managed to sneak in a really significant mechanic called the Exhaustion system. Grapples now increase Onyx's Exhaustion over time, which makes grappling more difficult. Exhaustion also increases by a small amount at the completion of H scenes (but not during, meaning you aren't rushed while viewing it). This system will be wired into the RPG framework more in the future to make it more interesting. Currently, the mission will end when Onyx reaches max Exhaustion, but this may change later as we continue to develop the Mission/Events system. Onyx's Exhaustion can be removed simply by visiting The Hub on the world map -- it's automatically removed there. We could use feedback on Exhaustion system balancing, so please let us know what you think! Changelog (** indicates items added or being added since the August 16 Inner Circle test release): ** Added first FemCop + Onyx H scene. ** Added an H grab variant of the Flip Kick skill to FemCop. ** Added placeholder 2nd armor damage level for FemCop ** Added initial version of the Exhaustion system. Grapples increase Onyx's Exhaustion over time, which makes grappling more difficult. Exhaustion increases by a small amount at the end of H scenes (not during). ** When Onyx is completely exhausted, missions now end and she is returned to the Hub. Ending a mission manually will also remove Onyx's Exhaustion. ** Added a placeholder Exhaustion meter to the game screen. ** The Exhaustion gauge in the status menu is now functional. ** Player now receives a warning if Onyx's Exhaustion is high when returning to the world map. ** Exhaustion is automatically removed when Onyx visits The Hub on the world map. ** Chain Splicer now has the "eyeshine" cue before launching an H attack ** FIxed clipping on FemCop's bodysuit shoulders ** Fixed an issue where changing key-bindings would cause the game to freeze Added Thug section to the Chain Splicer H scene. Added additional SFX to the Runt section of the Chain Splicer H scene Added the capability for Onyx to travel between maps / exit to the World Map Added basic event system, including enemy encounters, triggers, temporary wall colliders to limit encounter areas, and "Go!" indicator to guide Onyx Added an arrow indicator to guide player toward map exits/transitions. Overhauled camera math to accommodate multiple aspect ratios without breaking enemy encounters. Added Test Mission to show off the new map/mission features Added first iteration of enemy clothing damage / graphics transformation system Added first level armor damage to FemCop (jacket destroyed when hit with heavy attack) Added LOD (optimized) model for FemCop Added Mule Kick ability to FemCop (she will now counter attack from knockdown) Added SFX to FemCop's Backstep ability Completed rework/upgrade of FemCop's genitals rigging Massively reduced chance of firefly artifacts appearing (white flashing circles -- visual giltch some players have) appearing. FX no longer incorrectly continue playing after an H animation / H scene has been skipped or an attack has been canceled. Runt's box and Ball Drone will no longer fail to appear during Runt's section of the Chain Splicer H scene. Charger can no longer improperly change facing direction after winding up for Ground Stomp Wraxe no longer pre-emptively flickers away before his Death animation can complete Fixed textures on Ball Drone that were missing after LOD revamp Ball Drone is no longer missing its eye during Runt's section of the Chain Splicer H scene. Zoom now functions in the gallery when a scene is not active. Game database split in two so that only system data is initialized at startup (will allow for loading animation instead of black screen) Console Commands The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help. You can use console commands for this while the game is still rough around the edges. Press the ` (backtick/tilde) key to open the console. Type any of the commands below and press enter. Press ` again to close the console. godmode on/off - Makes Onyx indestructible. onepunchmode on/off - Gives Onyx the ability to kill anything with one attack. setwave # - Sets the enemy wave to the number specified. Changes will not be reflected in enemies until the current wave is wiped out. If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies. setgamespeed # - Multiplies the game speed by the number specified