v0.8.2 - 2025-04-22 N/A v0.8.0 - 2024-12-18 Fix: - Black rooms issue. In some Windows 10 configurations or slower computers, rooms in random dungeons were not loading. - At the beginning of the carnivorous caves, a �shortcut� had remained active that led directly to the duel with the Rat-God. - Random Encounter: Against some enemies a immobile Terror-bird appeared on the screen. - A grate inside the 2nd Rogak dungeon would open at the beginning of the level if you had completed the 2nd level. - In the night ambush, the zoom didn't work properly. - Yanah (NPC): Entering through doors she often overlaps the wall. - Some quick equipment items weren't translated. - The menu options were a bit misplaced. - Added some missing translations. New contents & Update: - Atlan world map, completely redrawn, much larger and much better. - Added a new enemy type (WIP): the fish man. - Gorlo (NPC): Now Gorlo can pick up torches from the floor. - New animation: Gorlo (NPC) holding a torch. - New video added: Rat Queen. - New video added: Rat God (WIP). - The Rat-God is a little stronger now. - Story mode (WIP): Added a new location (Lair of Zaalyss) that can be explored after visiting the witches of Sar. - Increased the effect range of trap stones falling from the ceiling. - Random Catacombs: Added two new entrances that are randomly generated. - Random Ruins: Added two new entrances that are randomly generated. - Added some new interactive " items ". - Improved the apect of the entrance to the third Rogak den. - Various background graphics added here and there. - Some improvements to the random dungeon script. v.0.7.9 - 2024-10-22 Fix: - Some minor graphical glitches fixed. - Some minor effects, such as dust and smoke, didn't work correctly. - Sometimes the player's position on the map wasn't saved. New contents & Update: - Added new explorable location on the map: The Witches of Sar. - Witches of Sar: Added new dialogues and quest update. - Witches of Sar: New video added. - Random encounters: it is now possible to encounter terror birds. - Added a new type of enemy, the Terror Bird. - In random encounters, we added a new type of environment, the forest. - New destructible element: twigs or similar. - Numerous graphical details added. - Several new sound effects added. - New music added. v0.7.8 - 2024-08-15 Fix: - In the night ambush, sometimes the enemies didn't show up. - Skranian camp: The brightness of selected NPCs didn't cease even when deselected. - The descriptions of the statues weren't included in some languages. - The shaman Rogak's animation sometimes gets stuck. - Oracle power: Yanah's bikini animation was the old one. - Some translations were missing. - The escape level, from the soldiers' capture, had a zoom glitch that caused the screen to be disproportionate. - Some wearables left their active value even when removed. - The shadow of the heroes' weapons is now correct. - Yanah's combat screams didn't play in all the levels. - Footsteps in the water didn't sound correctly in the random levels. - Some minor graphic glitches fixed. New contents & Update: - The video clip in which our heroes fall into a trap is completed. - New Boss: Queen of the Rat God. You can find her in the Rat God's carnivorous caves. - New Boss: the Rat God. You can find her in the Rat God's carnivorous caves. - Numerous changes to carnivorous caves. - Caverns of the Rat God: numerous backgrounds added and modified. - Added an indicator showing the position of a key on the floor. - Gorlo new animation added: Fall to the ground. - Gorlo new animation added: Stand up. - Added various sound effects and background dialogues. - Improved some interactions of the PCs and NPCs with enemy hits. - Ronkundar's lightning blast is now more accurate. - Ronkundar lightning blast damage decrease from 30 to 15. - Several sound effects added. - Enhanced the use of memory used to run the game. - Various code clean-ups. v0.7.7 - 2024-06-18 Fix: - When Ronkundar (NPC) cast the light, it didn't hook on to the staff but on to the mage's body. - After surviving the caves of the Rat God, Boruth was still present in Gunan. - In the escape cavern, the rooms were not loaded correctly. - The cave of escape from capture was missing music. - In the cavern of escape from capture there was a persistent torch noise. - The Giant Rat attack would sometimes loop and do excessive damage. - Coming out of the God Rat Caves, the front trees weren't tall enough. - In the poisoned status, if the character coughed while drinking a potion, he lost it. - In the world map, Ronkundar's portrait was missing from the dungeon selection. - Some Zombies when moving backwards didn't collide properly with the walls and stairs of the room. - A random cave room had a transition issue. - Ronkundar (NPC) didn't save the experience advancements. - The animation of the piles of coins coming out of the chests was glitched. - When Xodan was holding the torch, or was in Gunan, some helmets weren't represented correctly. - After using the "services" of the tavern Xodan remained Freeze. - Entering the tavern, the music didn't stop and vice versa. - Daytime Bonefire, some Xodan helmets were unrepresented. - With the screen zoomed in, Xodan's hand indicator went out of alignment. - The coins in the bosses' chests were sometimes unreachable. - The hand cursor didn't reposition when it became invisible. - Player 2's hand indicator was sometimes visible even in single player. - Some other minor glitches fixed. New contents & Update: - Ronkundar (NPC) now casts light at the beginning of all dungeons (WIP). - Reduced the damage of giant snail vomit. - (WIP) Updated part of the clip introducing the Rat God Caverns. - Added life indicator to Karnor's tentacle monster. - Improved the graphics of the backgrounds of the third Rogak's lair. - Xodan God Strike: Now when it strikes it emits light and there's a thunder-like sound. - Voice of defeated Ronkundar dubbed. - The Gorlo Life Points (NPCs) were increased. - Random Caverns: Added new room for vampire bats. - Enlarged the fonts of the environment descriptions. - The random dungeon scipts have been improved. - Increased gem values: Opal: 30 Gur; Ruby: 50 Gur; Emerald: 70 Gur; Diamond: 100 Gur. - Boruth's first dialogue is now fully spoken. - Increased the value of piles of coins to 25 Gur. - Ronkundar's save clip dubbed and remastered. - Subtitles in all languages were added to Ronkundar's save clip. - Completed the first Clip where Boruth welcomes the Kings and assigns them their first Quest. - Completed and remastered in (QHD) the Bad Night 'captured by the ape man' clip. - Completed and remastered in (QHD) the Bad Night 'captured by Rogaks' clip. - Completed and remastered in (QHD) the Bad Night 'captured by soldiers' clip. - Yanah's nightmare clip completed. It comes in two versions - censored and uncensored. - Completed the clip of the shaman Rogak summoning a monster of the God Karnor. - Video clip of the sex scene between Xodan and one of the rescued Maiden, redone. v0.7.6 - 2024-05-20 N/A v0.7.2 - 2024-04-19 N/A v0.6.2 - 2023-08-26 Fix: - Sometimes if killed, the game didn't end. - Some camera zooms didn't work if you were playing with Yanah. - Videos didn't scale on displays smaller than 2K. - In some Stages the titles of level weren't centered. - The character select had some glitches if you quickly changed from one character to another. - Even if censorship was enabled, the deaths animations of the characters weren't censored. - When captured by soldiers, the poles that bound the Hyaenadons were missing. - Night bonfire: Enemies that appeared at the bottom actually appeared behind some characters. - Other minor bugs have been fixed. New contents & Update: - Soldiers: If when they parry they are hit, now their weapon recoils. - Skar-Am palace: The background has been improved. - Skar-Am palace: Several aesthetic elements added. - Prisons of Skar-Am: Two new corridors added. - Prisons of Skar-Am: Added collapsing ceilings. - Prisons of Skar-Am: the braziers didn't have flames. - Night bonfire: added a zoom effect on the camera. - Night Bonfire: Added the sleeping sorcerer. - Inventory: the loading of armor, helmets, etc. has been implemented. It now loads faster and occupies less memory. - Numerous sound effects added. v0.57 This update focuses on adding random dungeon content. We have added doors, wells, traps, enemies, and more. And remember: "Doors should never be trusted because they are always hiding something!" You are warned my barbarians! v0.5.6 Fix: - Sharp rocks: sometimes they appeared placed in front of doors. - Random Dungeons: Chests now appear correctly positioned. - There was a framerate drop in the Random caves. - Stamina regenerated by jumping. - Xodan: The inventory didn't record correctly the presence and position of the items. - Day Camp: When playing with two players, Player1's equipment was misplaced. - P2 may have a slight gliching if it overlaps P1. - Other minor bugs have been fixed. New contents & Update: - New hazard: Added a new type of mushroom, the explosive mushroom or fire-mush ( Furon-Fumn ). - Random Dungeons: New enemies added, Giant Rats. - Day Camp (Pad): Once you have opened the Stat or Equipment submenu, you can move the cursor with either the left or right stick. - Red area: Appears when using the hand indicator to interact with an object too far from the character. - Hand indicator: the colour changes to green or red depending on whether or not it can interact with an object. - All levels: As long as there are enemies present it's no longer possible to get through a door. - Gameplay: Added an icon that indicates if you can or cannot pass through a door. - Random Catacombs: Added a special treasure in the Boss Room (WIP). - Random Caverns: Added a special treasure in the Boss Room (WIP). - Random Caverns: Depending on whether the enemies are more or less intelligent, amphorae or piles of stones are present. - Random Caverns: The Boss's room now changes according to the Boss himself. - When a character has been knocked down, he can no longer be hit. - Different treasure chests added for the Amu-Tar. - Random Caverns: Added stacks of stones containing Amu-Tar treasures. - Amphorae and similar are now present at a rate of 30%. - Enhanced dynamic shadows. They now support more light spots and behave more realistically. - Significantly improved game engine. The game is now considerably lighter. - Caves: added a new type of wall torch. v0.5.5 Fix: - The look of some torches was sometimes wrong. - Random catacombs: in small rooms, chests may appear in the wall. - If a torch was already in the game area and another torch was dropped, the torch on the ground could start to move. - Treasure chest type C (the one made of wood), generated treasures interminably. - Clips: The sound volume setting was incorrect. New contents & Update: - Music: Main theme added. - New Boss added: Gigantopitecus. You can encounter him if the main enemies in the dungeon are the ape-men (Amu-Tar) - Random Catacombs: New item added, Amphorae. - New destructible item added: Amphora (Amphorae can generate treasures of small value or potions) WIP. - Torches: Physics behaviour improved. - Torches: Added a new sound effect when they fall to the ground. - The torches collected by the character are now visually different. - Added a new mini-clip that starts when you first encounter zombies. - Gorlo rescue clip updated. - Added a new level-up message that appears when the character gains levels. - Skar-Am Prison: The door to the catacombs can be inspected with the normal hand cursor. - Initial clip: added some new sequences sounds and improvements. - Options Menu redesigned. - Options Menu: Added option to turn vertical-sync on or off. - Options Menu: Damage display option added. - Options Menu: Added option to select Difficulty. - Ogre Boss: Script optimised. - New sound effects added. - Torch illumination slightly increased. v0.5.4 Fix: - Yanah and Xodan: If killed when undressed, the death animation could be invisible. New contents & Update: - Video of the Ogre's encounter, improved. - Improved introduction video. - Xodan: Split in half death animation added. - Xodan: Squoshed animation added. - Xodan: Added death by beheading. - Xodan: Added death by arm amputation. - Xodan: Added death by leg amputation. - Yanah: Split in half death animation added. - Yanah: Squoshed animation added. - Yanah: Added death by beheading. - Yanah: Added death by arm amputation. - Yanah: Added death by leg amputation. - Yanah: Improved 'regular death' anaimation. - Catacombs of Skar-Am: Replaced the doors at the bottom. - The grate at the end of the dungeon no longer has a video clip. - Now to liberate Gorlo you must click on him. - Added a mini-video explaining how to use the "hand" cursor - The game's difficulty has been re-set to 'Normal' by default. - Ogre Boss: Footstep sounds added. - Ogre Boss: Added a new shoulder charge attack. v0.5.3, is ready! The main new feature of this update is definitely the addition of a new type of dungeon, the Ruins. In addition, we have started to add the gory deaths of the heroes ( for now, only the beheading). We wish you a glorious Week-End!